Dive into making sounds for games by examining both the artistic and technological aspects of audio conceptualization and creation. We will cover the basics of sound in the physical and digital realm, uses of sound in games, sound effects editing, scoping/spotting, and sound effects delivery.
At a high level, we'll cover
· The essential ways to use sound in games
· Audio physics and vocabulary
· How to define space with sound
· Microphone types and characteristics
· Recording/capturing assets
· Thought process and aesthetics for Sound Design
· Editing functions and navigation of Pro Tools
· Creating audio asset types specific to games
By looking at these topics, we'll understand sound's creative possibilities and the ways to make games feel immersive and real. We'll also have a healthy dose of best practices for recording your own sounds as well as when using a Digital Audio Workstation to process and manipulate audio.
This course is designed for beginner sound designers, composers and game developers.
Check out Game Audio 201 & 301 to go from beginner to advanced Game Sound Designer, and learn audio implementation skills using Wwise. With this knowledge and set of tools, you'll have a holistic skillset in game audio that will inform your work and make you that much more marketable!